GitHub

Multiplayer in one command. Arguments in two minutes.

friendslop is a kit for vibecoding small, chaotic multiplayer games. Rooms, lobbies, bots and hosting are already done, so you only build the fun part.

No room yet? Watch the repo on GitHub and you'll see the code the day it lands.

SLOP-4207
Password protected. Host picks the mode.

Red0

  • the_host host
  • xX_flagthief_Xx
  • bot_greg bot

Blu0

  • bot_doug bot
  • camper_supreme
  • you? open slot

Waiting for players.

What's in the box

The boring parts of a multiplayer game, done once, so every new idea starts at the fun part.

  • Rooms with a code and a passwordMake a room, send the code to the group chat, keep the randoms out.
  • A lobby where the host runs the showPick teams, see who's in, start the match when everyone stops talking.
  • Game modes that snap inEach game is an add-on to the same foundation. Shooter today, something stupider tomorrow.
  • Bots that join like playersThey fill empty slots, and they connect the same way people do, so your own code can drive one.
  • Host from your own PCShare a link and friends join from anywhere, with no router settings to touch.
  • Runs in a browserYour friends click a link. Nobody installs anything.

Modes in the oven

Low-poly on purpose. The mechanics get the attention, and nobody waits for textures.

In testing

Capture the flag

First person, two teams, one map. Grab their flag, bring it home, try not to get shot on the way.

Up next

Control points

A long map, a line of points to fight over and a lot more bots. Ten a side, whether your friends show up or not.

Texture not found

Your idea here

The whole point. Describe a game, build it on the kit, and have it in the lobby the same night.

Follow the build

Everything happens in one public repo. The alpha is in testing, and the code goes up when it's ready.

Watch the repo

Hit Watch on github.com/joshhickson/friendslop and GitHub tells you when code lands.

See what's done

The README lists what the alpha already does and what's next.

Build on it

Apache-2.0. Use it, change it and ship your own games with it, even ones you sell.

Questions people keep asking

Can I play it yet?

Not yet. It's being built right now. Watch the repo on GitHub to see the code land.

What does friendslop mean?

The kind of cheap, messy co-op game that's only fun because your friends are in it. That's the whole genre this is for.

Will it be free?

Yes. It's a free, open kit under the Apache-2.0 license, and you host it yourself. No store page, no account to make.

Why does one theme look broken?

That's the missing-texture checkerboard every game developer has seen at 3am. It felt right.